When a studio gets bought, the real owner doesn't change hands right away—the real owner is the promise you made to your people that hitting certain milestones meant a certain payout.
What Krafton just demonstrated with Unknown Worlds Entertainment is how to make that liability disappear.
Unknown Worlds had a deal: if Subnautica 2 hit certain targets, the studio would unlock a $250 million bonus for its leadership and staff. That was the contractual obligation Krafton inherited when it acquired the studio.
Then Krafton removed the three cofounders and the CEO before the bonus could trigger. Settled the resulting lawsuit by offering bonuses to the remaining staff. The terms of that settlement—how much money actually moved, what the "bonuses" actually cost versus the original $250 million obligation—remain unspecified. This pattern repeats across tech and gaming: when Activision acquired King Digital in 2016, thousands of bonuses tied to post-acquisition targets were restructured.
Game publishers have learned to structure acquisitions so that leadership removal and bonus restructuring happen as separate legal events, not a single transaction, with the lawsuit happening in the gap between them. The people who built the game can't collect the full prize because they're no longer employed there. The publisher keeps most of the $250 million because it was never legally theirs to give in the first place.